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Variants

Use the Variant Management UI to activate and manage Variants in your project. First, make sure you have the Variant Manager plugin enabled to enable this UI. Once you've enabled it you'll be able to view the Variant Manager Panel which is divided into four columns. In the left column, you'll see a list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove the binding of an Actor click it in the list then select Unbind within the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property you'll see its value saved. You can also save the current value by pressing the right-hand side button. If you change the value, the Variant will update the captured value and save the updated value for that property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able to call the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically bound to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property's capture value will be in line with that of the Variant. If the Variant is off, the property's captured values won't get changed.

You'll also check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set to 150 BOM %, for instance you'll see the car's model has also been set to 150 percent. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants can also be modified and added to your project. Once you have created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the Actor. To display the Variants in your interface, you can use thumbnail pictures.

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