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작성자 Erick
댓글 0건 조회 14회 작성일 24-06-20 13:30

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Variants

Utilize the Unreal Editor's Variant Management interface to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you've activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column contains an Actors list. Drag the Actor to the Variant in the left-hand column to bind it. To remove an Actor click on it in the list, then select Unbind within the context menu.

On the right-hand column, you'll see the Values Panel. Click on a property's name to view its saved value. The right-hand side button lets you to record the current value. Variant will update the value captured and save the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active the property's value of capture will be identical to the value of the Variant. If the Variant is off the property's captured values won't be updated.

You'll also see the constraints for the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also toggle between the various trim options available to the Variant.

Like other components in Unreal, Variants can be edited and added to the project. Once you've created the Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the properties of the actor. To display the Variants within your interface you can make use of thumbnail images.

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